“So we’re trying to find a balance where things are simple and feel nice, but have moments of delight and surprise and a progression to them. “Creating interactions that are understandable within this very simple, abstract world is definitely a big challenge,” said Anthony. Abel says that they didn’t want to create complicated puzzles with obfuscated solutions or troublesome mechanics like inventory management. “So like the person who creates the seeding environment is the embodiment of the golden ratio, and the tree that you see him sprout at the very beginning, the fruits are the phi symbol, which is the symbol for the golden ratio in the Greek letter.”Īs for the gameplay, the team describes wanting to create a “tactile” game. It’s inspired by point-and-click exploration games such as Amanita Design‘s Samorost series and Vectorpark’s Windosill. “There’s a whole bunch of weird symbology in the visuals, which is kind of like the stuff that we’re not showing directly,” said Abel. It’s an abstract representation of a world, which enables Feral Cat to add in references to mathematics and science. Genesis Noir’s aesthetic is flat, and objects and people appear more like sketches of an idea. They’ve both worked a lot with web design and motion graphic animation, so they knew they wanted to make a 2D game. This emerged organically from their background in advertising. In Genesis Noir, Abel and Anthony combine Calvino’s mystical approach to science fiction with a film noir aesthetic. In the house, for instance, you have to find the number to dial on a rotary phone. In each scene, you interact with objects and solve environmental puzzles. Rather than go into too much of the story, the demo presented a few scenarios, such as No Man in his house and in a field where he plants seeds to sprout trees. It evokes echoes of Cubist paintings, Donald in Mathmagic Land, and old film noir where objects are in shadow more often than not. I played the demo at Double Fine’s annual Day of the Devs indie festival this past weekend. It’s aiming for a PC and Mac release sometime in 2019. It’s the debut from two-person studio Feral Cat Den, and it will be launching a Kickstarter campaign in early 2018 with a goal of $40,000. The protagonist, No Man, travels through the history of the universe, and it’s all for the sake of saving the love of his life. Genesis Noir explores a mysterious liminal space that somehow feels both small yet expansive. Missed the GamesBeat Summit excitement? Don't worry! Tune in now to catch all of the live and virtual sessions here.
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