![]() ![]() Zombies 2: It's About Time is a bit heavy on the grind. Free is great for the most part, but there are ways in which the free-to-play model influences the game design that I'm not at all happy with. Sending shivers up and down my spine." (anyone old enough to remember Erasure here?) Seldom have truer words been sung and they sum up my feelings about about the free-to-play model. "Love and hate, what a beautiful combination. ![]() ![]() Not quite as enjoyable as the brilliant animation work really shines on the larger retina display. Halfway through the review process my iPad was stolen and I played the rest of the game on my iPhone 5. Zombies and there's still achievements to be captured and stars to be earned. I've easily spent more than ten hours on Plants vs. Beyond the Wild West lies the Far Future (just how the taco got there is unknown, but we're sure there's some logical explanation) a world that will arrive later on as an update. Getting clean runs and securing the latter stars in this world is a proper challenge and requires creative use of the many plants you will have unlocked at this point. Then there's the old geezer of a zombie that uses a dynamite to fly across the board and walk backwards gobbling up your plants from the back row and forward. This world is truly inspired and features hilarious zombies like the chicken-rearing farmer zombie, the piano playing zombie that sends zombies dancing between lanes in a manner that is sure to send you into panic mode the first time it happens. That takes us to the third world, the Wild West (cue Will Smith). All told the grind is surprisingly enjoyable, after all as long as we're given new challenges and enjoy it there's nothing wrong with lots of content to work our way through. Now earning these stars would sound like a chore if it wasn't for the fact that each star is earned by replaying a certain level with new criterias (like not losing any lawnmovers, not allowing zombies to step over a certain line, not use any energy for a minute and the likes). The first world is made up of 11 maps that challenge you in various ways with side paths providing you with bonus plants (you unlock these paths with keys you either earn through gameplay or buy), and once you have finished the last level you need to earn enough stars in the world to open the star gate to the next world. While the zombies are mummified and Egypt introduces some new plants like the bloomerang (hits up to three zombies in a lane twice), iceberg lettuce (freezes zombies, extinguishes torches) and bonk choy (serves up a bowl full of fisticuffs) and mechanics like plant food that supercharges your plants for a brief moment (very useful when particularly tough zombies are bearing down on your brains). Longtime fans will feel right at home in the first world set in ancient Egypt. ![]()
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